![]() ![]() There are two user interfaces provided on the Linux Sampler website: Qsampler and Fantasia. You also need a front-end application so that you can interact with it. Linux Sampler is actually just the engine to play sample files. ![]() On Debian and similar, download the DEB installer from and install: $ sudo dpkg -i linuxsampler*debįor macOS and Windows, download installers from and launch the installer. On Fedora, CentOS, Mageia, and similar, you can download Linux Sampler from the Planet CCRMA repository, or use a build from COPR: $ sudo dnf copr enable klaatu/linuxsampler Linux Sampler is a specialized multimedia tool aimed at musicians, so not all distributions package it in their repositories. However, with open source, you can certainly afford to hook your MIDI keyboard up to Linux Sampler. ![]() And if you want to write a score featuring a full symphonic orchestra for a video game, it's likely out of your budget to hire an orchestra, a studio, and engineers. It's an important idea in music because few people have access to every instrument they happen to want to compose music for. In the context of musical synthesis, sampling is the process of recording a real instrument and then using that recording to make new music. When synthesizer technology transitioned from analog to digital, sampling became a standard practice. Musicians came to understand, though, that if you wanted to capture the exact sound and feel of an instrument, you had to record it, and the Mellotron famously pioneered this idea with tape loops connected to a keyboard. Famous synthesist Wendy Carlos worked hard to understand (and document, in her Secrets of Synthesis album) how synthesizers could capture the intent of music initially written for physical instruments. Synthesizers have been attempting to emulate real-world musical instruments for decades. ![]()
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